1. We're looking for active, experienced players to help contribute and grow this site.

    If your interested send NeoCHI a conversation.
    Dismiss Notice
  2. Chat has been implemented. Scroll down to join the fun!
    Dismiss Notice

Dev Blog 09/26 artwork

Discussion in 'Forum Announcements & Events' started by Z Killer, Sep 26, 2018.

  1. Z Killer

    Z Killer Well-Known Member

    Messages:
    1,826
    Likes Received:
    641
    Location:
    Hungary
    Level:
    99
    Server:
    1
    This is shared by the devs.
     
    Last edited: Sep 26, 2018
  2. Z Killer

    Z Killer Well-Known Member

    Messages:
    1,826
    Likes Received:
    641
    Location:
    Hungary
    Level:
    99
    Server:
    1
    "Evolution of Art. From Sketch to Complete Artwork
    Hello, survivors! With the example of an exclusive art created by our artist Denis we will show you all stages of creating artworks we publish for you on the media.

    Any artwork starts with a general concept and an idea. In our case, the artist tried to convey the image of an infected, which has been modified with various dangerous spikes. We decided to opt for the third option.


    Zombie_Blade_mail.jpg

    Next thing we have to do is to work out the details and paint the concept art. We noticed that the monster reminds us of an American football player, which is why we decided to pay more attention to his shoulder pads and chest. After working out the size of the concept, we added wounds, signs of infection and colored the art to accomplish the sought look.

    Zombie_Blade_mail_5.jpg

    From the concept to the composition. It was agreed to chain this guy in a basement to explain handcuffs on his wrists and highlight his vicious temper. Painting naturally starts with a simple sketch that helps choose a posture and anatomy of the body.

    zombie_speak-1.jpg

    Next step - adding details and filling the sketch with a color. This allows to get a better look at the silhouette and ease the work with volumes.

    zombie_speak-3.jpg

    During the process of lighting and shading, the sketch starts to look like a sculpture in a museum. If there are such museums displaying sculptures of murderous zombies.

    zombie_speak-4.jpg

    The next move is coloring. The art becomes more readable, fleshed out with details such as familiar wounds, grazes and signs of infection. Spikes on the shoulders get a more threatening look, and the background behind our spiky footballer starts to show up.

    At last, here is the final look of the art. Blurry background turns into an ominous basement and all the details are in their place. The artist puts the finishing touches to all the nuances creating the atmosphere and coloring. And now we can only hope that the chains are strong enough to keep this guy in!

    zombie_speak-7.jpg

    Creating arts like this is hard, painstaking work, and we are glad to show you some details which are generally left out of the sight of LDoE fans. But from now on you are aware of the efforts invested in pictures we add to our posts. See you next time, survivors! "

    Source: Discord
     

Share This Page