Hello, survivors! You’ve read about a new update many times and even seen it in action on stream, now it’s time to take a look into the details. This update marks major rethinking of the weapon system customization. Anyone can hold a rusty Glock to keep enemies at bay, while crafting unique weapons is the top level of surviving. You will be able to customize weapons by changing their basic specifications depending on the needs of your rebellious spirit. To do that, you’ll have to find a blueprint, learn it and then craft the modification. For your convenience, we have simplified the building of the gunsmith bench and lowered the level required to learn its blueprint. Now it allows to modify all types of weapons, both cold and fire ones. Every weapon has a slot for modified parts. Having chosen a slot, you can place one of modifications in there. Depending on the weapon, the number of slots may differ. Mods give various extra perks. Weapon modules can increase damage, attack speed, strength, size and critical damage chance, firearm noise, character’s speed of movement and aimcone. Right, rapid-fire guns have aimcone now, which means it’ll take some running to be more effective in battle. Besides, from now on all weapons weight something. Prepare yourself to the fact that carrying a huge gun will slow you down unlike a small and light one. If you haven’t read the separate post about mods, heave a sigh of relief: all your mods obtained earlier are here to stay even in case of breakdown or losing your weapon after death. Once you get a new weapon, you can go on using all the previously crafted modifications. Beyond that, there is also a chance to find guns with pre-assembled mods, which are removable, however reactivation of those is impossible. You can assemble only learned and crafted weapon mods. Note that the chance of successful remanufacturing of broken weapons is extremely low. We’ve added new resources that will come in handy for weapon modification and more. Adhesive appears frequently, springs are former weapon parts, carbon composite and factory parts can be obtained from disassembled fire weapons, lenses can be found around the world, and big bones are the reward for killing the most dangerous zombies. Some types of weapons transformed into new forms. Nail board turned into a modification of Makeshift bat, Spiked devastator is a mod for a metal pipe, and Dual Berettas were replaced with Colt. All outdated weapons are automatically replaced by new ones. The Specialist equipped himself with a gunsmith bench where you can change modules without returning to the base. The gunsmith bench can be found at the ground floor of the bunker. There you will be offered to exchange your extra mod blueprints for a random one. Reputation rewards were updated too, so having reached particular levels of reputation, you will be awarded with two mod blueprints of rare and extremely rare quality by the specialist. Some icons and models of weapons were updated as well, and the “Auto” button issue was fixed. By the way, now the “Auto” button has a short cooldown period. At last, the collection required to enter Sector 7 has undergone further simplification. Bye!