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DevBlog 2019/02/01 1.11.5 update

Discussion in 'Forum Announcements & Events' started by Z Killer, Feb 1, 2019.

  1. Z Killer

    Z Killer Well-Known Member

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    Update 1.11.5: New skill system
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    Well now, the update is quite significant, so without further ado, let’s sort things out providing them with important comments. We were unsatisfied with the character upgrading system in the game and have been searching for the right way to change the procedure of obtaining new skills. If you’ve been playing Last Day on Earth for a while, you know very well that level up has never really made any difference. Many of you asked us to add at least a nominal reward for every level achieved, but we find such an option unreasonable, since, essentially, it is not advantageous for a player’s progress. That’s why we decided to completely overhaul the survivor’s progression.
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    What are all these radical changes about? With the light flick of a chainsaw, we’ve got rid of Exploration Experience. Now, when leveling up, you will be offered to choose a new skill. That’s right, you will be able to pick one out of three skills yourself. And the players who have already reached level 99 can come back from retirement, as the level cap was increased to 200. “to 200, Carl!”, as we used to say in the old days.
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    A part of skills was bid farewell, among which were Motorcycle Driver skill (you’re gonna miss it, aren’t you?), ATV Driver skill, Cold Survival, Focused and Camouflage Master. Some skills have changed their categories, the number of levels and been joined by brand-new and highly desirable skills: Good Memory – your temporary buffs last longer; Impregnable – the damage you get from explosions is reduced; Nerves of Steel – you get away with being stunned faster; Quick Step – you move faster in sneaking mode; Builder – you get more resources for breaking down walls on your base; Burglar – you can pick locks; Quick Learner – you get more experience; Camel – you feel thirst more slowly; Strict Diet – you feel hunger more slowly.
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    For all the great changes, there is still an upsetting moment. To the new version of the upgrading system we are transferring only your active and most rare skills (don’t reach for the machete, Extra Pocket, achieved with sweat and blood remains with you). You will be given points in accordance with your level to upgrade skills on the new system. Good news - if you have reached level 99, but you had few skills, you will also be assessed with 98 rightful skill points and a good chance for you to develop your character. Veterans of the zombie apocalypse who have gathered a significant collection of skills and consequently lost some part of it, don’t worry about your loss - we’ve tried to compensate it with a gift in your inbox, don’t forget to take it! We’d like to explain the decision to implement these radical changes. First of all, unlocking a new skill at every level is more sensible. Second, it’s always great to have a choice. Our players are very different, each of them looks for an activity they like most – some come to the game to gather resources and build a base, others are keen on fighting raiders and mopping up locations. With the new system, you will be able to develop your character in your own sweet way and upgrade the skills you find the most useful. Let’s check out the changes! P.S. Dear iOS users, the update will be available in the App Store in a few days. Thanks for your support!

    Survivors from iOS, update 1.11.5 is available on the App Store. Time to get new skills!

    Isthvaan pls move this to announcements, i have insufficient privileges (?)
     
    OR-4 likes this.
  2. Z Killer

    Z Killer Well-Known Member

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    Isthvan move this to announcment or make me a moderation agan
     
  3. Ishtvaan

    Ishtvaan Moderator Staff Member

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    IGN:
    Ishtvaan / Ishtvaan#5981
    Moved it; can't make you a mod by myself
     
  4. Z Killer

    Z Killer Well-Known Member

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